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Well of Eternity Healing 101

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Well of Eternity Loading ScreenThe next in sequence for the new instances is probably the longest of the three due to the amount of trash that needs to be cleared, so settle in folks. I’ll continue with the boss by boss rundown, with any notable trash mentioned, that you’ve come to expect. Again these instances represent content that is only relevant on heroic so the gear linked will be the heroic versions.
 

Peroth’arn
The first boss, Peroth’arn, following our theme of children’s games is a little like the game Blind man’s bluff. The encounter has two phases, starting with the Peroth’arn fight in phase one and the Eyes of Peroth’arn of in phase two. During phase one the tank will acquire Corrupting Touch, a stacking debuff that will eventually kill the tank, making the overall fight a DPS race. Throughout this phase Peroth’arn will cast Fel Flames on a random player, a smokey green circle will appear under you that you need to move out of. Furthermore, he will randomly target a player with Fel Decay, and any healing done to that player will cause you to suffer damage equal to the amount healed as Shadow damage. I’ve not had issues with healing it or not, so chose to heal the target based on overall party damage and your mana levels, as you could risk a player dying to the Fel Flames.

At 60% health Peroth’arn will cast Drain Essence and enter phase two in which his Eyes will spawn. Most groups will run to the pillars around the courtyard and evade them to let the shadowcloak buff stack for a bit. The longer you evade the eyes the more stacks you’ll get. However failing to dodge the eyes will cause the boss to stun you for 8 sec and increase his attack speed. Shaman and Druids can enter ghost wolf and travel form to avoid the eyes pretty successfully. Also, since everyone runs around spread out during the this phase the tank will not necessarily be close enough to the targeted player to taunt, so be prepared to lose a dps to his attack. This phase can be faked by having the tank purposefully attract the attention of an Eye so that they get the boss’ attack and returning to phase one. At 20% he goes into a frenzy and you need to burn him down. Also, if you plan to use heroism/bloodlust/timewarp during this fight, use it after the eye phase.

Gear
Horned Band – Ring +Crit/Haste
Orb of the First Satyrs – Reforgeable Off-Hand (DPS) +Hit/Haste

Queen Azshara
The Queen Azshara fight tends to be the most difficult fight in this instance because it requires cooperation and timing from the dps (which can be in short supply from pugs). In this encounter you don’t actually fight the Queen but her Enchanted Magi in three packs of two magi each activation. Each activation is on a timer so if the previous 2 don’t die, you will get the next two regardless. Throughout the fight she targets a random player with Hand of the Queen, causing them to become a puppet. Destroying the puppet strings releases the player from Azshara’s control, but during that time a lot of damage can occur from the controlled player. The other thing she does is a spell called Total Obedience, which is interruptible and should never be cast (shaman can help out if the damage is low at that point). The 3 types of Magi are Fire, Frost, and Arcane which will require you to spread out to avoid the AoE damage. The Arcane Magus does an AoE called Arcane Shock, which does a large amount of damage and can be interrupted which will save your mana so shaman may want to take care of this. The Fire Magus does a targetted AoE Firebomb and the Frost Magus will randomly charge a player as well as cast Coldflame, all good reasons to stay spread out.

After you defeat Queen Azshara and jump on the dragons, you can skip the cutscene by right right clicking the mount for the skip option. Or you can walk over to the portal and get ported down to the next encounter.

Gear
Scepter of Azshara – Mace +Crit

Notable Trash
At the Abyssal Doombringer, Illidan applies a buff called Waters of Eternity that reduces the damage done by the Abyssal’s fire attacks by 90%. However, this buff is range-based, so if you stand too far away from Illidan as he attacks the Abyssal, you will lose the buff. Next, you encounter three Shadowbats, with an ability called Displacement that makes them immune to non-AoE damage, so some spot healing might be called for until the dps figure out how to damage them.

Mannoroth and Captain Varo’then
This final encounter is a two phase fight with some various strategies depending on if you are working towards the That’s Not Cannon! achievement. In the first phase, you normally fight Captain Varo’then while Illidian and Tyrande fight off Mannoroth. However, if you are working on the achievement, the dps will be fighting Mannoroth to do about 10 million damage to him so that he kills the Captain for you. Throughout the fight Mannoroth will cast Fel Firestorm just like the first boss in Baradin Hold, ‘don’t stand in fire’.

The second phase begins after Captain Varo’then dies. If you don’t see a dps pick up his Magistrike Blade, make sure you pick it up and throw it at Mannoroth to apply Magistrike Arc. This fight is only complicated by the fel adds that the tank should be picking up before they reach you, but during Fel Firestorm you might pick up some of these adds so bring them back over to the tank. Finally, phase three will occur after Tyrande collapses, and at this point you may need to run into the Blessing of Tyrande to help corrall the adds and pick up the damage buff. If you can, pop a quick dot or something on the two Dreadlord Debilitators on either side. At this point the healing should be minimal and you can go to town on Mannoroth.

Gear
Foul Gift of the Demon Lord – Trinket +Int
Cowl of Highborne Sorcerors – Priest Helm +Crit/Mastery
Helm of Power – Paladin Helm +Haste/Mastery
Spaulders of Eternity
– Druid Shoulders +Crit/Mastery
Demonsbane Chestguard – Shaman Chest +Crit/Mastery



Happy Winter Veil

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Here’s wishing everyone a happy winter veil!

Where's the snow?


Hour of Twilight Healing 101

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The final dungeon in the new set is probably my favorite of the three because it reminds me of a cross between Halls of Reflection and Escape from Durnhold. I’ll continue with the boss by boss rundown, with any notable trash mentioned, that you’ve come to expect. Again these instances represent content that is only relevant on heroic so the gear linked will be the heroic versions.

Arcurion
Following our theme of children’s games this instance is like one long game of tag with periodic breaks to rest. In the first encounter, Arcurion will cast Hand of Frost which should be interrupted. Everyone should be avoiding the Icy Boulders. Dispel Chains of Frost, especially from the tank and melee as they need to be able to move and position. At 30% health he starts to cast Torrent of Frost, an AoE damage that you will just have to heal through. Compared to the first boss in Shadowfang Keep you still might need to use cooldowns but you won’t have to worry about it occuring while the party is at low health to begin with.
Don’t forget to pick up your Urgent Twilight Missive for the quest, then talk to Thrall to continue on.

Gear
Surestride Boots – Shaman Boots +Haste/Mastery
Evergreen Wristbands – Druid Bracers +Crit/Mastery

Asira Dawnslayer
The Asira Dawnslayer fight is the most complex fight in this instance and definitely requires Tank and Healer situation awareness. Her main attack is Choking Smoke Bomb, just like Vanessa uses in Deadmines, except Asira casts it constantly. The tank should be kiting her out of the smoke bomb and next to the Rising Fire Totem cast by Thrall with their back to the casters/healers. This tactic is to avoid being silenced by Throw Knife. You will need to stand behind someone because her ability is a physical attack and will not penetrate to other targets. Alternatively, you can also stand behind Thrall and he’ll take the silence attack instead. Use of hots and shields are a good tactic because invariably she’ll cast smoke bomb immediately followed by the knife attack, so you will get silenced.
Don’t forget to pick up your Urgent Twilight Missive for the quest, then hop on one of Alexstrasza’s drakes to fly you to the next gauntlet.

Gear
Cloak of Subtle Light – Cloak +Mastery
Leggings of Blinding Speed – Druid Leggings +Haste
Pauldrons of Midnight Whispers – Shaman Shoulders +Crit

Notable Trash
The Shadow Borers (eye stalks) in each set of trash mobs leading up the the Temple cast Shadow Bore which will invariably target the healer, so pray the dps get that mob down fast. They don’t really need to be tanked, so a melee dps can serve as a “tank” for the time it should take to get them down.

When you reach the entrance of Wyrmrest Temple and Archbishop Benedictus runs out to talk with Thrall, do not run ahead into the temple proper without Benedictus and Thrall as there is a bug that will cause Benedictus to despawn and render you unable to complete the instance. There are reports that this bug is still occuring even though Blizzard has indicated it has been fixed.

Archbishop Benedictus
This final encounter is a two phase fight with basically two sets of the same mechanics except that Thrall will be imprisoned in phase 2 so that he can’t help you. The dps should be interrupting Smite and Twilight Blast, otherwise some targeted damage may need to be healed. In phase 1 Thrall will dispel Righteous Shear, however in phase 2 you’ll need to dispel Twilight Shear (since he’s imprisoned). Note that the debuff stacks to 2, so you’ll need to dispel it twice. Stay spread out to avoid and reduce the AoE effects of Purifying Blast and Twilight Bolt. Peroidically, a huge wave, either Wave of Virtue or Wave of Twilight, will cross the platform and can be prevented by standing in the Water Shell in phase 1 and/or just avoiding it in phase 2.

Gear
Stalk of Corruption – Staff +Haste/Mastery
Pauldrons of Conviction – Paladin Shoulders +Mastery


“Force”-ably Detained

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SWtoR Republic Classes

Yes, like so many other WoW players, I got sucked into the new hotness… and of course I’ve been playing a healer. Also, like so many other WoW guilds and raid groups, my guild and raid group have almost ground to a halt in terms of activity and progression. Granted there have also been a lot of real-life changes that have happened and the craziness of mine is only getting crazier, but the loss of people has taken it’s toll. However, my joy in WoW has not waned, but expanded due to my opportunity to explore SWtoR. So stay posted and content will be forthcoming, although I may sneak in some commentary on my experiences healing in SWtoR…


Meme the Sixth

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Another meme has taken the blog community by storm and it all started with my favorite gnome mage Gnomeaggedon. He decided to do one of those screenshot meme posts starting with the Sixth and it’s continued growing until it’s exploded. I would think he was a goblin mage if I didn’t know otherwise… So I decided to chime in here since I have not been tagged (yet). Also, based on Martha’s Tree I don’t know of any new bloggers that haven’t gotten involved so I won’t be tagging anyone myself. However, it’s been fun going through the “family tree” if you will…

Now on to my sixth image in my “sixth” folder, which since I only have 5 archive folders it’s the sixth one in my regular screenshot folder.

Lord Stompy Defeated

This is a Boss kill shot from back in August with my raid group which is composed of friends from 3 different guilds who get together twice a week for fun raiding. While we aren’t a “progression” raid group, we kill bosses while having a great time and still manage to keep up with the current content. So down with “Lord Stompy”!

Happy Healing!


VuhDo Guide: Introduction

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Introduction

I’ve posted previously on choosing your healing addons. Unfortunately, I mention in that post that the best resource for configuring Vuhdo was done by Tamarind, which has since disappeared from the internet. The hole left by the loss of this wonderful guide hasn’t been filled completely since then. So, in an effort to provide a detailed reference guide to use when you have those “I have ____ situation, but the general guides don’t cover that” moments, I’ve come up with something close to Tamarind’s effort.

First time Vuhdo users should follow the information in the Quick set-up process (I have quick links below as well). However, if you have questions about specific options this guide will cover nearly every option listed in the Vuhdo configuration window. It is broken into sections corresponding to the tabs and “buttons” in the addon that can be referenced individually.

This guide is based on version 2.136, so it should be up-to-date. Furthermore, the creator, Iza, is the moderator over on the PlusHeal.com Vuhdo Forums if you have any technical difficulties.

Following this set of guides from start to finish will walk you through the configuration needed to go from:
Starting
to:
Starting Point

Quick Set-up Steps:
TBD

Advanced Set-up:
Part 1: General Tab
General
Scanners
Threat/Incoming
Aoe Advice
Misc
Indicators
Clusters
Bouquets

Part 2: Spell Tab
Mouse
Keys Local
Keys Global
Misc
Hostile
Smart Cast

Part 3: Buffs and Debuffs Tabs
Config
General
Colors
Rebuff
Standard
Custom
Visuals

Part 4: Panel Tab
General
Sizing
Bars
Headers
Targets
Tooltips
Text
Hot Icons
Hot Bars
Misc

Part 5: Colors
States
Modes
Powers
HoTs
HoTs #2
Classes
Raid Icon
Target

Part 6: Tools and Move
Profiles
Key Layours
Export
Panel Wizard
Reset


VuhDo Guide: Part 1

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General Tab
The general tab covers configuration options that will usually effect all of your panels.

General
General (General)

Quick: The important options here are to display the 5 man MTs when in LFG so that you can figure out who is your tank (e.g., the warrior or the dk?). The ability to hide empty panels, or even hide VuhDo when you are soloing. Finally, you will be interested in locking your panels so that you can’t move them around your screen.
Advanced Set-up: Operation Mode can usually be left alone, but if you are interested in more advanced Health remainder configuration you would look here. Additional operation modes in essence fade out most of the bars except a few that are showing the lowest HP, allowing to isolate more effectively those in most need of healing. The bars can be selected based on a few similar criteria: most HP lost, least HP left, or health percentage left. You can set both the irrelevancy limit above which the bars are faded out as well as max number of players that are to be considered relevant at any given time. Filter allows you to filter out various units from your main VuhDo panel if you’re showing them in separate panels like main tanks or private tanks panels, to avoid redundancy. Hide Panels will hide entire panels when they are empty. If you want to hide specific units within a single group when you only have two people in it, goto Panels (General) Ordering-Hide empty. Lock Panels is highly recommended once you’re done fiddling with the settings. Accidentally dragging the panels during a fight can lag you out for a few seconds and send your raid window off somewhere into a corner. You have the option to lock them only during the fight if you prefer to fiddle still with the positioning between the pulls.

Scanners
General (Scanners)

Quick: Leave these options alone.
Advanced Set-up: Under Range, you will want to choose the spell with the shortest range, so that you can see at a glance who is not in range of your heals because they will be faded out. You can set options to also see the distance shown as a number. You can make the arrow less or more intrusive (adjust size, appear only on dead players or always appear on target regardless of range). Note that these distances are approximated from map coordinates and require some major calculations on the part of Vuhdo. If you’re playing on a laptop and are struggling with your FPS, turning this off would be one of the first things to do if you’re trimming vuhdo down. Global Scanners covers update frequency and range for hots/debuffs/effects etc. Talent Trees option enables you to improve accuracy of raid role assignment. It will help with wrong assignments in classes like druids or dks for example. Enabling Parse under Combat Log is an internal vuhdo function for parsing combat log in order to provide smoother and faster health updates.

Threat/Incoming
General (Threats)

Quick: Leave these options alone.
Advanced Set-up: Incoming Heals are important to monitor as a healer, so unless you have serious performance issues you should have those turned on. Under Check for Aggo, Tank Mode will only watch the aggro for threat detection and ignore enemies occasionally targeting players (such as caster mobs). When you’re tanking, you don’t want to be seeing raid members getting aggro from a random cast and wasting time trying to taunt the mob off of them when the mob can’t be tanked. The Text option will mark a player getting aggro with brackets or symbols, which is nice for having a quick reaction to people who are going to be taking damage immediately.

AOE Advice
General (AoE Advice)

Quick: Leave these options alone.
Advanced Set-up: Instead of showing how many people were in range of any particular raid member in the Clusters section, it selects only one “best” target for your smart heals such as Wild Growth. I recommend leaving Known Only checked, otherwise it will track every aoe spell listed, whether you have that spell or not. Sliding the refresh rate to a low number is a sure way to lower your framerate so make sure you are aware of what you’re doing if you adjust it. If you want to see the aoe heal target predictions only when the spell is off cd (if the heal has a CD), you can check that here as well. The sliders for lower limit on HP of your heals can be adjusted according to what your stats are and how much your heals hit for.

Misc
General (Misc)

Quick: I recommend selecting Party under Hide standard and enabling Announce Resurrection, but these options could be left alone if you need a quick install and go.
Advanced Set-up: Under , if you already have a Unit Frame addon that does this for you, you can leave these settings blank; otherwise hide them. If you want to announce who you are rezzing, you can do that here under Announce Resurrection. If you want to change the text, just be sure to use vuhdo in the place of the target’s name. I don’t use the Global Cooldown feature, but it adds a nice little cooldown bar that lets you see instantly when the global cooldown is up. If you use Clique and/or Masque/Bartender then you would be interested in the options under Custom Addons. The D/C Shield feature uses macro slots to try to recreate the frames for you immediately after you log back in the middle of combat after a D/C. If you’re a stickler for macro space, and this happens rarely to you, check D/C shield to turn the feature off. Then, to recover your raidframes after you dc, do a /reload UI instead.

Indicators
General (Indicators)

Quick: Leave these options alone.
Advanced Set-up: This provides more flexibility for how you display information intrinsic to the Vuhdo frame. A typical ajustment might be your Aggro indicator as there is an “Aggro Line” option. I personally tend to specifically configure Mana Bar for Manabars: All Powers. You can also select a Custom Bouquet for your indicator (more about Bouquets below). Additional functions can be found under “More” next to the indicator you’re modifying. For example, in case of Health Bar indicator, this will contain options to invert the bars (bars grow as health decreases), change axis to vertical (bars will grow/shrink in vertical direction) or flipped (direction of growth changes from right to left).

Clusters
General (Indicators)

Quick: Leave these options alone.
Advanced Set-up: This will provide configuration if you find you need to adjust at what health level you want “Clusters” to show up. Additionally, the range slider allows you to change the range depending on your talents or glyphs and the health level slider adjusts when you want to see clustering. Source/destination offers options depending on the mechanics of your aoe spell. You need to adjust this to your type of aoe heal. For example CoH is cast on any target (not myself only) and it affects entire raid (not limited to group like PoH). The downside of clustering is that you can set it up only for one type of heal (eg. smart/group/reticle defined/cone). If you have more than one type of aoe heal this can be a problem. Therefore when you’re setting this up, you should pair it up with the display under AoE Advice above.

Bouquets
General (Bouquets)

Quick: Leave these options alone.
Advanced Set-up: The basic idea is that this gives you a section to change just about any setting and the way just about anything is displayed. This is where you can add your own Bouquets if you do not want to use solely the ones already provided. The image above is a sample Bouquet I created to track Shaman Shields all in the same corner (since only a single shield can be on a target at one time). First, under …or new Bouquet name, give it a name and select New. Then under …or enter Buff/Debuff/HoT name enter the spell name (be specific) and select the Add button at the bottom of the next panel. Do that for all three spells and you can track them as described later in this Guide. Additionally, the preset Bouquets for Role Icons, Alternative Powers, Statusbar: Always Full and Statusbar: Full if Active are worth exploring as they provide some powerful additional configuration.


Vuhdo Guide: Part 2

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Spells Tab
This tab provides the configuration for your keybindings, which is one of the key components of a healing addon. Now you’ll be really getting into the meat of the configuration which might slow you down.

Mouse
Spells (Mouse)

Quick: Follow the advanced set-up if you plan to heal using mouseover target or click-cast healing.
Advanced Set-up: I’ve mentioned before my preference for click-cast healing or mouseover macro healing, here is where you configure the nuts-and-bolts for that interaction.

The rule people try to follow is left click is your most used spell and right click is your second most used spell. Then continue through your healing spells using Modifier Keys. The image shows a sample of what that looks like for Shift-Left Click etc. You can assign any spell or action, including custom macros. Don’t forget to put in special key words too, such as target, menu, tell, and assist.

Note that if you have any custom macros that are named the same as the spell name, Vuhdo will use the macro over the spell. This is a common source of confusion as people are trying to assign spells to the mouse buttons and are forgetting they have at some point made macros with the same name. The right side of the input field will need to say “spell” if you’re assigning a spell and “macro” if assigning a macro.

Keys Local
Spells (Keys Local)

Quick: Leave these options alone.
Advanced Set-up: I personally do not use this section, but you would normally use this section to create local “macros” that interact only with the Vuhdo frames. Enter a macro name, edit it to enter the macro, then assign a keybind to this macro.

Keys Global
Spells (Keys Global)

Quick: Follow the advanced set-up only if you are using keybindings instead of mouseover/click target healing.
Advanced Set-up: This section essential creates a set of simplistic macros stored internally within VuhDo (they don’t use a blizzard macro menu slot). Similar to the Mouse section, you assign a spell name to a numbered slot. However, you cannot assign macro names here as VuhDo is already using these in macros and you can’t link a macro within another macro. These macros should work over all frames, whether vuhdo or not.

After you type in spell names you want to assign, go into the WoW Key Binding menu and set up the key bindings for each of these newly made macros. In the WoW keybinding menu, the Keybind Spell 1 in VuhDo raid frames section corresponds to the Key Bindings spell 1 in VuhDo. The numbers in the Key Bindings panel are not referencing keyboard keys, but a instead referencing the VuhDo section in the WoW keybinding menu.

If however, you like your macros to do very specific things, you like modifiers and spell combos etc., you can either make the macros yourself in the default WoW macro  menu, and bind to the mouse buttons or drag them to the action bars and use as any regular mouseover macros or you can use the Keys Local section of VuhDo.

Misc
Spells (Misc)

Quick: Leave these options alone.
Advanced Set-up: This section provides options for set-up of auto-triggering of any trinket or spell that doesn’t trigger the global cooldown. This will allow it to be used every time it is off cool down. Error sound and message suppression is built in as well so you don’t have to write out your own macros for this. In Miscellaneous, you can also set VuhDo to auto target whoever you are mousing over and healing currently by enabling Target. Enabling Keep Stance will allow you to switch back to Moonkin form if you quickly need to cast a heal. Stop Cast is a feature to create the Stop Cast rhythm that many long time healers used frequently in Vanilla and BC.

Hostile
Spells (Hostile)

Quick: Follow the advanced set-up if you plan to heal using mouseover target or click-cast healing and you play a Discipline Priest, Paladin, and/or a Shaman with Telluric Currents.
Advanced Set-up: This section works similarly to Mouse but this applies to hostile targets. If you do NOT set-up to show targets or target of targets in Part 4 – Panels, then this section will not be useful to you. Clicking on hostile units directly will follow these mouse assignments.

If you are ever assigning a macro instead of a spell into any of the mouse button assignments under Spells (Mouse) and then you want to assign either a macro or a spell to the same mouse button here (and vice versa), you may have problems with spells not firing, spells firing only on certain targets, only on yourself etc. You will instead have to create your macro so that includes both the heal and the hostile action and assign it to both friendly and hostile sections. If you are referencing spells directly for both friendly and hostile assignment for that button, you do not need to follow this process.

Smart Cast
Spells (Smart Cast)

Quick: Select a Modifier Key if you are playing a Druid (or a DK) so that you don’t use your Battle Rez at inopportune times.
Advanced Set-up: In this section you can set certain actions to smartcast when clicking on the unit. However, these features really shine when paired with some of the features in Part 3: Buffs and Debuffs. Battle Rez can be set to smart cast in combat when clicking on the dead player’s bar while in combat. Most of these will be enabled by default, which as a raider may pose a problem when you are working on progression and don’t want to accidentally battle rez a downed player. In that case, set the Modifier Keys you would like this to work with here so that you still have the functionality but do not have to use it if you simply want to target someone or heal out of combat (or in combat in case of battle rez).



VuhDo Guide: Part 3

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Buffs Tab
This tab contains configuration settings for…you guessed it, buffing!

Config
Buffs (Config)

Quick: Enable any buffs that you want to watch (probably your main class buff) and then enable “missing”.
Advanced Set-up: This section lets you choose which of your buffs you want to track. The first checkbox tracks the buff and if you have buffwatch enabled (covered later), it will be shown in the buffwatch window. The second checkbox, will enable you to have the health bar colored according to your setting for missing buff in the color-picker. The missing buffs take the priority of the order in which they are shown in this window, so the up/down buttons change that ordering. Targeted buffs like Thorns for druids allow you to assign who you will be tracking the buff on. You can also use the “menu” command within VuhDo to assign it to a particular group member. However, this assignment cannot be changed during combat, so you probably want to keybind the spell if you’re casting it on more than one target during an encounter.

General
Buffs (General)

Quick: Enable the Buffwatch window under General to display a window to track the buffs selected in the previous section.
Advanced Set-up: This section lets you enable and assign how the buffwatch window is displayed. The buffwatch window can be displayed in a compact format that can’t be easily moved around the screen. You can also enable/disable display of the buff names and the number of charges of the buff.

Colors
Buffs Colors

Quick: Enable the “In Fight” and “Bar” options under Bar Color if you are interested in showing missing buffs by coloring the unit bar according to the Panel choices.
Advanced Set-up: If you are displaying missing buffs by color directly on the unit frames, make sure you enable “In Fight” and “Bar”. While you won’t be able to click on the unit during combat to let vuhdo buff the player automatically for you, you at least can see who is missing the buff and decide whether you have the mana to reapply it to the raid. This is also where you would adjust opacity, coloring and border for the buffwatch panel, allowing it to better blend into your UI.

Rebuff
Buffs (Rebuff)

Quick: Leave these options alone.
Advanced Set-up: Mouse Wheel changes how you interact with the Buffwatch frame. Normally, clicking on the buffwatch frame will cast the desired buff, here you can choose to scroll through the buffs via the mouse wheel. In addition, here you set the threshold for the yellow warning text that the buff is about to run out in the Timers section. The Options checkbox allows Shamans to cast Call of the Elements directly off the buffwatch with a single buff button.

Debuffs Tab
This tab contains configuration for displaying (or not displaying) debuffs within your unit frames.

Standard
Debuffs (Standard)

Quick: Leave these options alone.
Advanced Set-up: This panel allows you to configure the display of players under a debuff that is removable by you. The options under Debuffs allow you to identify groups of Debuffs that will NOT be shown on the unit frames. Note that if you uncheck “non-harmful” VuhDo will show mages that are debuffed with arcane blast. Enabling Icons allows you to show all debuffs, including rends, bleeds, mob specific spells etc. This will display all of the debuffs that don’t fall into the basic categories of magic/poison/curse etc. However, it also means that you will see all the superfluous debuffs like exhaustion on the entire raid. If you choose to uncheck “Icons” and let the Custom debuff list take care of your debuffs, any magic/curse/poison/disease etc. debuffs that the boss casts will show up by color (since they are removable) but will not show up by icons. “Ignore list” is there to help you get rid of those debuffs you do not want to be seeing. Don’t forget to hit Save after entering each one and be careful of spelling. If you want to show icons for the removable debuffs but you want to use only custom debuffs list to show your debuffs, then enable the “Boss Only” option. Debuff sound will allow you to set a default sound for every debuff. In the next button section you can set it for individual debuffs.

Smart Cast
Debuff (Custom)

Quick: Leave these options alone.
Advanced Set-up: This section lets you select to display debuffs by icons or bar color, to display timers or stacks and even add the name of the buff on the bar if you’re confused what each icon is. The (De)Buff Defaults settings apply to all debuff icons in the custom debuff list. The Store/Delete settings are for individual debuffs you select in the list, allowing you to customize appearance of each debuff separately, in great detail. To avoid clutter in the debuff icon display, you can choose not to show a debuff by icon if you’re already showing it somewhere else in your UI (uncheck “Icon” in the right in Store/Delete section for the desired debuff). You can also associate a sound with an individual debuff in this panel. Note that the custom settings you set up here for individual debuffs will still apply and take priority eg. custom bar color or animation for a specific boss debuff.

Standard
Debuffs (Visuals)

Quick: Leave these options alone.
Advanced Set-up: Here you can adjust the size, position, and number of debuffs as they display on your VuhDo frames. You can show up to 5 debuff icons on any single bar at the same time. If you’ve choosen to use only custom debuffs in raid (unchecked Debuffs (Standard) – Icon), you’ll rarely see more than 2 icons anyway unless you’re doing PvP. Sliders in this section allow you to set x/y position for debuff icon bar and direction of growth. Overall debuff size can also be adjusted here. Another recent feature is customization of text for debuff timer and debuff stacks. You can adjust size, positioning and font for both of these numbers, making them easy to see.


VuhDo Guide: Part 4

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Panel Tab
This tab covers the details of configuring the bars and panels that represent your unit frames. Note that Vuhdo allows you to individually configure up to 10 different panels, so when you are adjusting a panel make sure that the panel selected is the one you want to be making adjustments to. The name of the panel that you are making adjustments to will be displayed in the upper right corner of the Vuhdo Configuration pane. If you want all of your panels to have the same configuration then click the “Apply All” button when youre finished with a button section.

General
Panels (General)

Quick: If you plan to heal 25-man raids or battlegrounds you may find that adjusting the max. Columns and max. Rows under Ordering allows you to fit your VuhDo panel(s) into your UI more easily. Otherwise leave these options alone.
Advanced Set-up: In the Ordering section, you can configure the grouping of your panels, show/hide portions and align your panels. If you like to view your raid frames ordered by role (e.g., Main Tanks, DPS, Main Assists) and you’ve configured the Sort by… option to use Role then, Loose configuration can somewhat minimize the rearrangement of unitframes in situations where there is a lot of joining and leaving of the raid during combat. The Columns and Rows options allows you to set up a 1×25 panel or any other arrangement of your unit frames. You may want to return to this setting while in the Move! Tab as it will be easier to visualize your configuration effects when filled with units. Hide Empty option is there to hide any cells that are not yet filled in a group. You First will allow you to fix the position of your unit frame to always first within your group. Horizontal and bottom alignment tell vuhdo to populate the groups as players join the raid from the bottom up or horizontally first and then down (or up if you have both checked).

If you want to make an arrangement for a 5 man dungeon and want the ordering as blizzard keeps them now, ie. tank first, followed by healer and then dps, select Sort by… UnitID. If you’re determined to have tank in position one, order by max HP instead or make a MT window and show the tank there, and at the same time filter him out of the main group window under General (General) – Filter-5 man MT. The Anchor point tells Vuhdo which way to have the panel grow as players are added to it. The most natural is for it to grow to the right. Properties of the background Panel for the raidframes are also adjusted here so that you do not need to generate a separate background frame/border via kgpanels. I do not use this frame at all so I set both as you see in this image. Like for all the texture options, vuhdo does have sharedmedia support so if you want to swap out the border with something custom, this is where you’d do it.

Sizing
Panels (Sizing)

Quick: Adjust the height and width of your unit frames, the rest of the options will probably be sufficient as they are.
Advanced Set-up: Here you can adjust size of all the unit frames, as well as padding and spacing between the unit frames. The spacing between the unit frames and the border of the background panel is adjusted using the X,Y-Gap sliders.

Bars
Panels Bars

Quick: If you want to show mana or energy bars adjust the Mana Bar Height under Custom settings. Under Bar Color select Class Col. to show your health bars according to the player’s class.
Advanced Set-up: The bars panel is where you can choose a texture for the unit frames under Bar Texture. Sharedmedia is supported. I like to use one that looks a little like my old Grid frames did, but there are a lot of choices so you should find something you like. These custom settings for mana bar height and panel health bar textures are in the panel settings in case you want to have a different per panel settings for these. These settings will override the ones under General Indicator – Health Bar, Mana Bar and Side Bar on a per panel basis and take priority. Dmg Flash under Misc is there if you want to have the bars under a certain hp percentage flash so as to give you an extra warning that they need to be healed. Percent of health it triggers at can be adjusted under sensitivity. Bar Color provides options to change the color of the health bars.

Headers
Panels (Headers)

Quick: Leave these options alone.
Advanced Set-up: This is where you can control what the headers look like. Headers in most cases are not really needed if you sort your frames by Unit ID in the General button panel. I tend to move my panels around my UI alot for various activities so I keep the headers as a “drag” point. However, I minimize thier appearance as shown in the screenshot. The options are pretty similar to the sizing options so follow the same principles.

Targets
Panels (Targets)

Quick: Enable the Show Targets if you want to show player targets in your VuhDo panels.
Advanced Set-up: In this panel you can choose to show the targets and Target of target of each player. This is useful when you’re setting up the main tanks window and want to show tank targets and targets of target. This is also very useful when you want to squeeze in a bit of dps as a healer (e.g., Paladin Judgements and Atonement Priests). Just set up the spells you need (e.g., Judgement and Smite) in the Spells (Hostile) panel. Ordering just indicates on which side of your player unit frames the targets and ToT are shown.

Tooltips
Panels (Tooltips)

Quick: Enable the Show and Spell Info under the Tooltips section so that you can see your keybound spells. Leave the rest of the options as they are shown.
Advanced Set-up: Under the Tooltips section you can choose to show the Vuhdo tool tip and then select the Position. Background, border color/opacity and size of the tooltip can be adjusted here. Keep in mind, like everything in the panel menu, this is a per panel setting. Under the Tooltipsyou have the option to show spell info and display your spell-mouse assignements as a reminder, you should also leave In Fight on. If you want the option to show mini debuff tooltip while mousing over debuffs on your hpbars, check Debuff (it is a separate tooltip from the one referenced by other options in this panel). This can be distracting if your debuffs are in the middle of your hpbar as the tooltip may partially obscure the bar and its elements, and it may interfere with your click-casting assignments. Under Position you can indicate where you want the tool tip displayed, right at the mouse tip, in the standard position or a custom one (anywhere on the screen or even flush with the panel).

Text
Panels (Text)

Quick: Select a Text Position, I recommend center of the unit frame, and enable the Show Hitpoints option.
Advanced Set-up: The options in this panel adjust the positioning, color, size, and font type of the text on the unit frames. Under Bar Text I like to have my names class colored as my health bars are solid. Since vuhdo supports sharedmedia, you can in addition use fancy fonts here to match your UI. If you decide to show both hp text and name text all in one continuous line (left and right positions for hp), you cannot have them different sizes. Otherwise, size adjustment for hp text and for name text is separate (up and down positions). There are plans to make this part of the bouquets, which would open up its display options greatly, but there is no ETA on when that will be implemented. As you can see in the image under Hitpoints you can determine where and how you display the hp on your unit frames. Check Show and choose the type of health number display. I personally like to show them as a percentage above the player name. Also, tags such as dc, afk, dead and so on and their positioning with respect to player name is affected by the positioning of the hit points display (the 4 selectable positions). Even if you choose to not show hit points at all, this positioning will still hold for these tags so careful when you choose it.

Hot Icons
Panels (Hot Icons)

Quick: Under Own HoTs select a HoT position configuration, I prefer the corners of the unit frame from my grid days. Under HoT Order select your spells according to which position location you want to display them on. I have an example set-up for my priest in the image.
Advanced Set-up: This is an important panel as this is where you set up all your hots. The first options under Own HoTs are for adjusting the positioning of the hots. The first one positions them in a straight line and you can anchor that line anywhere around the unit frame. If you anchor it top left, they will start top left and expand horizontally to the right and then down. The second two of them involve positioning hots in corners/borders of the unit frame. The size adjuster on the right will change the size of both buffs and debuffs. Everything in this section is panel specific, so if you don’t want to show information for the pets panel, you can set the size of hots to 0 and get rid of the hots there. For the other 2 position options you can click on More and you get sizing panel for each of the hots. Options for whether you show hots as little colored squares or icons are done here also. Check glossy or flat for colored squares and Icons for actual spell icons. If you’re showing little color boxes, you may want the timer off entirely which you can do under the next Tab covered in part 5 of this guide. You also adjust colors for the different hot icon positions there. For stacks, you have 3 choices. You can turn them off entirely, show them by number of stacks, or by triangles (triangles in a square, each quarter means one stack). I show them as a number of stacks (again from my grid days).

Under the Text Options section the timer and stack text can be adjusted. You can also choose a different font or position of these numbers for improved readability by clicking on Timer or Stacks. There are also further HoT timer font properties under some of the options in the next guide if you want more flexibility. If you are a priest (or pally but less useful for them), and want to know how much of your shield has been absorbed and how much is remaining, check shield status in the Shields section. This will draw a circle on top of the shield icon, that will approximate the value of shield left on the target. The numbers are rounded to quarters (25%, 50%, 75%, 100%). Since shields now stack as heals are added, the feature Pump Aegis has been added to track the internal cap for the Divine Aegis spell. As a result you watch the value for this bubble increase over time if the crit heals or PoH reapplies it and you can more accurately estimate its current value.

In the HoT Order section you can select what you want to show at each HoT position be it ebuffs, buffs, clustering, threat information, aggro, range, etc. Select the HoT from the dropdown menu (or just type it in spelled exactly as in the spellbook) and select select whether you want to see only your own hots or the ones from other healers as well. If there are more than one disc priest in a run it may be important to show shield and Weakened sould debuff for both shields. Finally, cluster finder information and AoE Advice can be shown here so you can identify which targets are best to cast your Wild Growth or Chain Heal on.

Hot Bars
Panels (Hot Bars)

Quick: Leave these options alone.
Advanced Set-up: This, like hot icons, is another section interfaced with the bouquets and anything you’re showing under that section you can show here. Keep in mind though that hot bars are linked to timers so you want to use anything on a timer here and not a constant aura/effect (you should really use boquets for those). Choose the desired positioning of hot bars that will best avoid your other elements within the unit frame. Like the hot icons, these bars will scale with the unit frame size but you can use the panel? slider to keep them the same size regardless of the unit frame size.

Misc
Panels (Misc)

Quick: Leave these options alone.
Advanced Set-up: This is where you adjust properties of Raid Icon and Overheal text positioning and sizing. In the Frame Strata you have an option to adjust the frame strata, which is the positioning of your frames with respect to other elements of the UI. If your VuhDo elements are blocked by or blocking other parts of your UI, adjust this slider to bring the VuhDo panel forward or back.


VuhDo Guide: Part 5

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Color Tab
This tab covers the details of configuring the bars and panels that represent your unit frames. Colors for unit frames and some of the other states can also be adjusted under the General tab. Remember when you are adjusting specific characteristics of a panel make sure that the panel selected is the one you want to be making adjustments to.

States
Colors (States)

Quick: Leave these options alone.
Advanced Set-up: This is where you adjust how you display debuffs and unit frame features. Under Debuffs the default is to color both the background panel and the text, but since I prefer to use class colored text, I only check the background options. Note, changes in this tab effect all of your panels not just one of them.

Modes
Colors (Modes)

Quick: Leave these options alone.
Advanced Set-up: Here is where you can adjust the colors for incoming heals or out of range indicators. If you want to mimic your old grid setup of black bars, under Life Colors adjust the Solid bar color to black. All of these colors can be adjusted from the health bar bouquet as well. Under the General Tab (Indicators), you can also select the Bar Background indicator and edit the bouquet properties.

Powers
Colors (Powers)

Quick: Leave these options alone.
Advanced Set-up: This is a whole section to adjust the colors used to display the Mana and/or Power bars. Please comment if you actually have a reason or need to adjust this.

HoTs
Colors (Hots)

Quick: Depending on your selection(s) under Panels (HoT Icons) Own HoTs, you may want to adjust the colors here. Additionally, I recommend setting a duration for your cooldown counters, such as the setting shown in this screenshot.
Advanced Set-up: If you are interested in a set-up that mimics Grid with the corner colored boxes for your hot display, this is where you can change the colors that each hot is represented by. The type of timer durations for your hots can also be selected here; you can turn it off entirely, show it for the full duration, or only show it for the last 10 seconds of it’s duration. You can also choose to have a color change such as have it flash as it’s about to finish or fade out when it’s about to end. An option has also been added to show the duration of a hot as a cooldown clock shadow, this is similar to how cooldowns are shown on in the default UI. Additional properties of the timer font, like font type and size are adjusted under Panels (HoTs).

HoTs #2
Colors (Hots2)

Quick: Leave these options alone.
Advanced Set-up: This pane is allows you to adjust the display of HoT stacks by square color and/or text color. I usually adjust the colors under HoT charges to increase from orange to green with more charges. Particularly useful for druids to track how many stacks of Lifebloom are up with a single glance.

Classes
Colors (Classes)

Quick: Leave these options alone.
Advanced Set-up:  The default Class colors are probably sufficient but if for whatever reason you are unhappy with these colors, this is where you would adjust them. The color picker copy feature is also useful for coloring other elements in the addon with class colors (like the healer/tank cooldown bouquet).

Raid Icon
Colors (RaidIcon)

Quick: Leave these options alone.
Advanced Set-up: In this panel if you’d like to show only certain raid icons and not others, and to use bar color instead of icon to show it, this is where you’d make those changes.

Target
Colors (Target)

Quick: Leave these options alone.
Advanced Set-up: This section provides some modifications of target and target of target frame coloring. Note the backgrounds of the target and target of target frames cannot be changed. In the Text section, you can do basic color modification of the text on the target and target of target frames. The Target section provides options for changing the presets for the target frames to one solid color or different shades for friendly/hostile. The Background section is misnamed, as it actually allows you to adjust the foreground colors of the target and target of target frames.


VuhDo Guide: Part 6

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Tools Tab
This tab is where all of the profiles are stored for both panel design and spec specific key bindings (i.e., Key Layouts).

Profiles
Tools (Profiles)

Quick: You can use the default profile for Bit’o'grid to get a grid-like look to your frames as a starting point.
Advanced Set-up: Vuhdo provides a way for you to set-up and use profiles. These profiles cover most of the settings in the Panels tab including positioning and sizing. In fact, you can set-up different profiles for different sizes of groups or raids that differ in appearance completely and load automatically depending on your group or spec. Note, once you’ve saved your profile, the Lock option under Settings stops accidental modifications when you’re just trying things out since vuhdo tends to periodically save changes. Quiet will suppress all the messages that vuhdo sends to your chat window to inform you of the profile changes and saves. Under Profiles, there are two default options. Vuhdo’esque looks like default UI frames that are slightly horizontally stretched. Bit’o'grid makes your vuhdo frames look very much like default grid profile. If you are starting with a Grid layout in mind, load that profile and start your changes from there.

Key Layouts
Tools (Key Layouts)

Quick: Not needed for the quick set-up unless you are trying to do a quick set-up for a second character.
Advanced Set-up: This pane contains options save two sets of Spell bindings and hot settings and then automatically switch depending on which spec is your current spec.

Export
Tools (Export)
Quick: Not needed for the quick set-up unless you are trying to do a quick set-up for a second character.
Advanced Set-up: Custom debuff exporting can be used to export your custom debuff list and save it that way. You can also import it to your other characters and easily load it for speedy debuff setup.

Panel Wizard
Tools (Panel Wizard)
Quick: Not needed for the quick set-up.
Advanced Set-up: This panel is used to adjust the layout order within your raid panels and add additional panels. You can adjust by groups, classes, roles, or unsorted. The unsorted option could be useful for pvp profiles to prevent unit frames from jumping around when players join/leave a battleground mid-fight. The Additional Panels section allows you to add Main Tanks, Pets, Private Tanks, and Vehicles frames as a separate panel, but you can also add all of these panels manually using the Move! tab.

Reset
Tools (Reset)
Quick: Not needed for the quick set-up.
Advanced Set-up: You can reset all or portions of your settings. If the reset doesn’t work, you’ll have to go into your vuhdo folder and run reset_vuhdo.bat

Move! Tab
This where you go to make sure all of your settings are effecting your panels the way you intend.

Add new Panel
Move! (Add new Panel)
Advanced Set-up: Selecting Add new Panel creates a new empty panel; you can have up to 10 panels. To add sections/components to it, select the green plus button on the left side of the panel. This adds a single group; you can select as many new groups for your new panel as you want. To adjust the positioning of each group within a panel, click on Drag Me, hold the mouse button pressed and drag the groups around within a panel.

Move! (Add new Panel)
To adjust what the group will show, select Choose or click on the group. Two drop-down list boxes appear; the first selects the type of sort order the panel group will use (i.e., group, class, or special) and the second provides options when special is selected. Selecting group allows you to identify which group you show, groups 1-8 (or more if you want) as well as Own Group, allowing you to make position of yourself and your group static within a panel if you want. Selecting class will sort the members you are grouped with according to their class (e.g., priests). Special will give you options in the second menu like pets, private tanks, main tanks, self, own pet.

The Hold to Test button is there when you’re creating your profiles and want to make mock raid views of various sizes so you can decide on your panel placement, sizes of health bars, coloring etc. You can click on the hold to test button to view it once you select the size. The mock view size will be preserved so you can adjust all the panel specific properties while looking at it directly.


Temple of the Jade Serpent Healing 101

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221px-Temple_of_the_Jade_Serpent_loading_screen

Yes, my Healing 101 WoW dungeon guides are back. I’m starting off with one of the first two dungeons you encounter when you hit Pandaria. The Temple of the Jade Serpent is a 5-man dungeon located in Jade Forest and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon; you can attempt the first two in any order. There are no differences in mechanics between Normal and Heroic modes for the Temple of the Jade Serpent. The only differences are increased health and damage done for all bosses and enemies. There are three Achievements to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Hydrophobia, Cleaning Up, and Seeds of Doubt.

Notable Trash
The Corrupt Droplets leave a pool of Sha Residue behind. Standing in the Sha Residue deals a lot of damage very quickly. Don’t stand in it.

Wise Mari
Most tanks will head to the left as soon as they zone in; this is toward the room with Wise Mari. This is a two-phase fight. The first phase, you fight four Corrupt Living Water elementals and their Corrupt Droplets. After they are down, Wise Mari begins to spin, constantly channeling Wash Away, requiring a lot of movement to avoid the damage and knock back. Use hots and mitigation abilities to keep players alive.

Quick Tactics: Kill the elementals in phase 1, then run in a circle around the boss to avoid his cone attack in phase 2. Avoid the Sha Residue on the ground and don’t stand in the water.

Gear
Treads of Corrupted Water – Druid boots +Mastery
Waterburst Helm – Shaman helm +Crit

Lorewalker Stonestep’s Library (Anger and Strife or Champion of the Five Suns)
Yes, there really are two different fights here, unless of course you are running with me then all you will see is Anger and Strife. DPS should switch back and forth between them based upon how many stacks of Intensity the boss they are currently attacking has gained. In the Champion fight, attack the 4 suns to extinguish them. Defeating each Sun causes Haunting Sha to appear and attack Zao Sunseeker and the players. Zao’s Hellfire Arrows will really do a number on your mana, conserve it during the first stage.

Quick Tactics (A & S): Switch DPS back and forth between the two bosses. Keep your AoE healing going.
Quick Tactics (Champion): Kill Suns and the Shas they turn into. Then up your healing to deal with the damage from Zao Sunseeker.

Gear
Sunheart Waistband – Shaman belt +Mastery
Heroic only Leggings of Whispered Dreams – Druid legs +Crit

Liu Flameheart
The Liu Flameheart encounter progresses in three phases. In the first two phases, you fight Liu Flameheart directly. In the third phase, you engage the spirit of Yu’lon, the Jade Serpent. In phase 1 and 2, move out of the way of the Serpent Wave (phase 1) and Jade Serpent Wave (phase 2). Keep an eye on the tank’s health once he reaches 70% for the dot damage from Jade Serpent Strike. When Liu has 30% health remaining, Phase Three begins. Liu becomes invulnerable, and for the remainder of the encounter you will fight Yu’lon. Yu’lon will keep casting Jade Fire, which creates damaging patches of fire on the ground that need to be avoided. Other than that, she will regularly melee the tank.

Quick Tactics: Dodge fire waves, get out of fire trails, and below 30% get out of green fire pools.

Gear
Cape of Entanglement – Lacks spirit, so something as a last resort if needed +Crit/Haste
Heroic only Flameheart Sandals – Priest shoes +Mastery

Sha of Doubt
The Sha of Doubt encounter is another two-phase fight; the boss cycles between the two phases until you have eventually defeated him. In phase 1, where players engage the Sha himself, there is very little damage going out. Your job is to dispel Touch of Nothingness ASAP. In phase 2, he summons copies of each player and must be defeated before they explode. Stack with your tank so that your add can be AoEd.

Quick Tactics: Dispel the debuff quickly, bring your add to the tank to get it down.

Gear
Chestguard of Despair – Druid chest +Mastery
Neverdare Shoulders – Shaman shoulders +Haste
Staff of Trembling Will – Lacks spirit, but probably the best weapon you’re likely to get until 90 +Crit/Haste
Heroic only Paralyzing Gloves – Priest gloves +Mastery
Heroic only Mindbreaker Pendant – Lacks spirit, but decent neck piece +Crit/Haste
Heroic only Je’lyu, Spirit of the Serpent – 1-hand mace with +Mastery


Stormstout Brewery Healing 101

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Stormstout brewery loading screenNow for second post of my Pandaria Healing 101 WoW dungeon guides. This is the other dungeon you encounter when you start your Pandaria leveling. Stormstout Brewery is a 5-man dungeon located in Valley of the Four Winds and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are only three bosses in this dungeon, but a lot more trash than you encounter in Temple of Jade Serpent. There are no differences in mechanics between Normal and Heroic modes for the Temple of the Jade Serpent. The only differences are increased health and damage done for all bosses and enemies. There are four Achievements to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Hopocalypse Now!, How Did He Get Up There?, and Keep Rollin’ Rollin’ Rollin’. The last one is also an achievement you can complete at the end of the run to net a pet: Ling-Ting’s Herbal Journey.

Ook Ook
He will only appear after you have filled the progression bar by killing a total of 40 Hozens. Once you start the fight, beer barrels will be thrown down at your party, you don’t want to get hit by them. However, you can click the barrels rolling around to ride them into Ook Ook. This will help kill him faster and since you can cast spells while on a barrel it will not effect your healing. Ook-Ook will periodically cast Ground Pound at the tank, which is a frontal cone attack. Watch that you don’t stand in front of him when he casts this.

Quick Tactics: Don’t stand in front of the boss for Ground Pound and roll barrels into him.

Gear
Bracers of Displaced Air – Cloth wrists +Haste/Mastery
Heroic only Empty Fruit Barrel – Trinket with +Spirit

Notable Trash
A gauntlet event starts just as you exit the fight with Ook Ook and ends when you reach Hoptallus. There are three types of Virmen along this gauntlet: Hoppers, Hoplings, and Boppers. The Boppers carry a hammer that they drop when they die; click on it for a 2 to 3-charge hammer buff. The hammer will knock the Virmen into the air, one-shotting Hoplings and Hoppers, and heavily damaging the Boppers. Your tanks seem to love running through the gauntlet gathering up all of the Virmen and killing them in a large pack. This leaves a lot of opportunities for healers to get aggro on the Virmen, so be sure to have your aggro-drop abilities handy (e.g., Fade).

Hoptallus
Hoptallus is a single phase fight with adds and two don’t stand in it abilities. The first of the don’t stand in it abilities, Furlwind, is a whirlwind that deals light damage to players caught in its effect. Just avoid him and it should be easy to avoid taking any damage, but be ready to heal slow dps or tanks. The second don’t stand in it ability is Carrot Breath, in which Hoptallus shoots an orange stream from his mouth and slowly rotates in place. You can avoid this entirely by remaining behind him. Finally, we will periodically call down Vermin similar to those encountered in the gauntlet event, pick up the hammers from the Boppers and use them on the packs of Vermin.

Quick Tactics: Don’t stand near the boss and avoid the Furlwind and Carrot Breath abilities. Pick up the hammers to keep the Vermin down.

Gear
Bottle of Potent Potables – Off-hand +Haste/Mastery
Heroic only Cloak of Hidden Flasks – Cloak +Mastery

Yan-Zhu the Uncasked
After defeating Hoptallus, you will have to fight your way to the top floor of the brewery by defeating a number of Alementals. Yan-Zhu will use three abilities, chosen as one of two possible choices, based on the ads you fought before him. The first set of adds is 2 of either the Bloated or Stout Brew Alementals, the second set of adds is 8 of the Bubbling or Yeasty Brew Alementals, and the third set of adds is 4 of the Fizzy or Sudsy Brew Alementals.

The first set of abilities are a debuff power, either Blackout Brew or Bloat. Blackout Brew debuffs the entire party with 3 stacks of a debuff. While it cannot be dispelled, moving around (but not jumping) has a chance to remove a stack. If it reaches 10 stacks, you will fall into a deep slumber and are stunned for 10 seconds. Manage your stacks and make sure you move by the time it reaches 6 stacks. Bloat is cast on a random player (the tank is a valid choice), causing beer to spew out of the player’s ears, dealing moderate damage and knocking back any other players nearby. Simply spread out and try to avoid standing in line with any other players’ Bloat. Note that melee and tank are notoriously bad at avoiding this, so keep an eye out for them.

The second set of abilities will spawn adds, either Bubble Shield or Yeasty Alementals which cast Ferment. Bubble Shield reduces the damage Yan-Zhu takes by 20% for each bubble in the shield (there are 4). These bubbles have very low health, so you can assist your party in killing them. Ferment heals the linked Alementals. You should stand in the path of the orange beam to block it, preventing it from healing the Alementals and allowing it to heal you instead.

The third set of abilities are AoEs, either Carbonation or Wall of Suds. For the first he will create pools of Carbonation at a random player’s location, dealing very heavy damage to anyone standing within the pools and silencing them. For Wall of Suds, jump over the walls of beer that sweep the room with your newly found super jump buff (he applies it to you). If you have high latency, move to where the “X” intersection of the 2 walls will cross by and jump just before the X reaches you, and you should go right over both walls with 1 jump.

Throughout the fight, Yan-Zhu will cast Brew Bolt at players when there is no-one in melee range. Brew Bolt hits very hard and leaves a debuff behind that increases magical damage taken by 10%; this should be dispelled quickly, and then the player should be healed up.

Quick Tactics: Move out of the AoE abilities. Help kill the bubble shields or stand in the healing beam. Spread out for Bloat or keep moving for Blackout brew. Heal up players hit by Brew Bolt.

Gear
Uncasked Chestguard – Shaman chestpiece +Haste
Fermenting Belt – Priest waist +Mastery
Sudsy Legplates – Paladin legs +Mastery
Heroic only Alemental Signet – Good ring if you still need one (doesn’t have spirit)


Shado-Pan Monastery Healing 101

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Shadowpan Monastery Loading ScreenThis next post of my Pandaria Healing 101 WoW dungeon guides will cover the mid-level dungeon, that you always seem to get when you queue for random dungeons. Shado-pan Monastery is a 5-man dungeon located in Kun-Lai Summit and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon and some difficult trash packs. There are no differences in mechanics between Normal and Heroic modes for the Shado-pan Monastery. The only differences are increased health and damage done for all bosses and enemies. There are three achievements and 1 step to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Hate Leads to Suffering!, Respect, and The Obvious Solution. The first boss in this instance is needed for the achievement Polyformic Acid Science.

Gu Cloudstrike
The fight against Gu Cloudstrike is a 3-phase fight. During the first phase, Gu casts an AoE Invoke Lightning so you need to be spread out to limit it’s damage. Additionally, the Azure Serpent will target a party member with StaticField which should be easy to avoid. This phase ends when Gu reaches 50% health. During the second phase, Gu becomes invulnerable and you have to kill his Azure Serpent. The serpent will cast a frontal cone Lightning Breath that should be easy to avoid. The second ability, Magnetic Shroud creates a healing absorption shield on all party members. Stack up and heal a party member (for 50,000/75,000) until the shields break. When this phase ends, Gu will activate again with an AoE ability called Overcharged Soul, which he casts more frequently as his health lowers.

Quick Tactics: Don’t stand in lightning. In phase 2, stack up for Magnetic Shroud and spam big heals onto one player.

Gear
Leggings of the Charging Soul – Mail legs +Haste/Crit (no spirit)
Heroic only Star Summoner Bracers – Leather wrists +Mastery

Master Snowdrift
The Master Snowdrift fight is also divided into 3 phases. During Phase One, he casts two abilities, which are mostly of concern to the tank and melee. However, if they don’t move out of the way you may need some quick heals. This phase lasts until Snowdrift reaches 50% health. During Phase Two, he creates images of himself in the two front corners of the room. These images keeps appearing and disappearing. When they are active, all they do is cast Ball of Fire, which creates a traveling ball of fire that damages players in its path. This phase lasts until the images are destroyed completely. The final phase introduces 2 new abilities. The first, Tornado Slam causes Snowdrift to fixate on a random party member and chase them. Run away! The other ability, is only of concern to Monks if they are fist weaving. In which case, hold of on your damaging spells.

Quick Tactics: Get behind him during Fists of Fury and away from him on Tornado Kick. Dodge the balls of fire. Watch your damage in Parry stance.

Gear
Quivering Heart Girdle – Plate waist +Mastery

Sha of Violence
The Sha of Violence has two main abilities that he uses throughout the fight: Smoke Blades and Sha Spike. Smoke Blades will ultimately buff melee player’s damage and healers/ranged will be too far away to be affected. The second ability, causes a spike to appear at the location of a random player. It also summons small add that attacks the group for 30 seconds (it can be killed). Move away from the ‘sha’ puddles when the ground beneath you starts vibrating. Discipline Priests and fistweaving Monks may find killing the add simpler than ignoring it, however, they explode upon death, so move away as they die. In addition, the healer and the tank need to be aware of Disorienting Smash, which regularly deals heavy Shadow Damage to the tank. This ability is dispellable and should be taken care of pretty easily.

Quick Tactics: Dispel disorient if you have time. Run from whirling smoke and move out of ‘sha’ puddles before spikes appear. Adds should die after only 30 seconds so ignore or smite them. He enrages at 30% health; use cooldowns if needed.

Gear
Gloves of Enraged Slaughter - Cloth gloves +Haste/Mastery (no spirit)
Heroic only Necklace of Disorientation - Neck +Mastery

Taran Zhu
Although not a difficult fight, the encounter with Taran Zhu has several different mechanics that will likely build up to a wipe if not handled well. The main mechanic is your Hatred bar, which fills as you take damage from the boss (and some is unavoidable), so you will have to empty it. To remove your hatred, you need to use your special action button, Meditate. This is a channeled ability, so you will kneel in a pool of light for a few seconds while it resets your Hatred.

There are three sources of hatred cast by Taran Zhu. The first, Rising Hate randomly targets players, but the cast can and should be interrupted. The second ability, Ring of Malice surrounds Taran Zhu with a Shadow ring for 15 seconds, which only damages players that touch it’s borders. Stand either inside or outside the ring, don’t cross it. Finally, Sha Blast is only cast when the Ring is active, and will deal a high amount of damage to the tank. So this is when you’ll need some extra heals ready.

The final mechanic is that of the Gripping Hatred. Throughout the fight, Taran Zhu will periodically Summon Gripping Hatred, which need to be killed as quickly as possible by the ranged dps. Melee should stay on the boss, as they have a damaging Sha zone underneath that players will be pulled into if they are not killed. Move out of the Sha zone if/when you are pulled into it.

Quick Tactics: Use Meditate early and often when the fight’s going well to empty your Hate bar. Help the ranged DPS kill Gripping Hatred ASAP. When ring appears, be either in or out – do not cross.

Gear
Blastwalker Footguards – Mail boots +Crit/Mastery (no spirit)
Mindbinder Plate Gloves – Plate gloves +Mastery
Darkbinder Leggings – Leather legs +Haste
Heroic only Robes of Fevered Dreams – Cloth chest +Crit/Haste (no spirit)
Heroic only Ring of Malice – Good ring if you still need one (no spirit)



Mogu’Shan Palace Healing 101

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moguLoadingThis next post of my Pandaria Healing 101 WoW dungeon guides will cover another mid-level dungeon; the ones you always seem to get when you queue for random dungeons. Mogu’Shan Palace is a 5-man dungeon located in Vale of Eternal Blossoms and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are three bosses in this dungeon and some difficult trash packs. There are no differences in mechanics between Normal and Heroic modes for the Mogu’Shan Palace. The only differences are increased health and damage done for all bosses and enemies. There are three achievements and 1 step to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Glintrok N’ Roll, What Does This Button Do?, and Quarrelsome Quilen Quintet. The first boss in this instance is needed for the achievement Polyformic Acid Science.

Clan Leaders of the Mogu/Trial of the King
This encounter is similar to the Beasts encounter in Trial of the Crusade in Northrend. The three bossess will activate in a random order.

Kuai the Brute activates along with his pet quilen, Mu’Shiba. Kuai’s main ability is Shockwave, avoid standing in front of the boss. Meanwhile, Mu’Shiba will randomly pounce on players and put a DoT on them called Ravage. The dps should be killing Mu’Shiba first, in the meantime you’ll need to lay some heavier healing on the Ravage target.

Ming the Cunning is the most straight-forward of the three bosses. He has two ‘don’t stand in it’ abilities, Whirling Dervish and Magnetic Field. Ming’s main damage will be on the tank, so most of the healing will be on your tank.

Haiyan the Unstoppable is a stack-spread-stack fight. The party should stack for Meteor, which is a shared damage ability similar to the meteor used by the Four Hoursemen in Naxxramas. Haiyan also will randomly target a player for Conflagrate; move away from the targeted player to prevent it from moving to you. Finally, Haiyan will also put a DoT on the Tank which will reduce healing by 50% for 5 seconds.

At the end of the fight there is a set of stairs inset into the floor behind one of the clan groups, where the loot chest appears, you will need to take the stairs to get to the next fight.

Quick Tactics: The 3 bosses come in random order. Ming: Dodge tornadoes and don’t stand near him. Haiyan: group for meteor, run away from group if you have Conflagrate. Kuai: big heals on the lion’s target.

Gear
Hurricane Belt – Leather belt +Mastery

Gekkan
This fight consists of the main boss and his four followers, creating a combined boss, plus four mini-bosses fight. Many tanks will just jump over the balcony railing to start the fight, so hop over and be ready for an intense alpha strike. A good group will either use crowd-control on Glintrok Ironhide or kill him first. However, if that doesn’t happen the fight will take much longer, so use your mana recovery early and often. Additionally, the other three followers (Glintrok Skulker, Glintrok Oracle, and Glintrok Hexxer) have casted attacks which should be interrupted. The Hexxer’s Hex of Lethargy can be dispelled if he gets a cast off. Once the four followers are dead, Gekkan will have four stacks of Reckless Inspiration. With Reckless Inspiration, he will melee attack twice as often; this is heavy damage but concentrated on the tank.

Quick Tactics: CC Ironhide and keep him CCed. Use interrupts if you have them. Big heals needed on the tank after the four followers are dead.

Gear
Hexxer’s Lethargic Gloves – Mail gloves +Mastery
Glintrok Sollerets – Plate boots +Mastery
Cloak of Cleansing Flame – Cloak +Crit/Mastery (no spirit)

Notable Trash
The lions before Xin the Weaponmaster can and should be pulled separately from the boss. They have a pounce ability, which means they can be cc’d mid-leap for extra laughs.

Xin the Weaponmaster
This fight is mostly a don’t stand in it fight, so just watch where you are standing and move out of everything. There are only two sources of unavoidable damage, Inciting Roar and Death From Above!. Inciting Roar is an AoE damage, that hits for a moderate amount so keep everyone topped up if you can. Death From Above! causes arrows to target a player, so extra heals needed on the target(s). There is a common strategy wherein the tank will pull Xin into the door alcove with him facing one of the corners. This concentrates several of his abilities on the tank. You’ll still have to avoid some stuff and the tank will take increased damage.

Quick Tactics: Dodge whirling axes, lines of swords, and cirlces of fire. At 33% health, Death From Above! activates arrows that will randomly focus-fire group members.

Gear
Mind’s Eye Breastplate – Plate chest +Crit
Regal Silk Shoulderpads – Cloth chest +Mastery
Firescribe Dagger – Weapon if you still need an upgrade +Crit/Haste (no spirit)
Mindcapture Pendant – Neck +Crit
Soulbinder Treads – Cloth feet +Crit/Haste (no spirit)


Back in the Saddle Again

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undeadhorseblack So I’m back to officially updating my blog. I’m aiming for twice a week updates; with a Tuesday/Wednesday ”Elder Post” and a Friday/Saturday “Fireside Chat” post. The Elder posts will often be new updates to my class guides, dungeon guides or pieces like my Addon posts. My Chat posts are my chance to branch out and talk more about my favorite parts of the game.

My last fun post was almost 2 years ago. Wow the times they have changed. In this interval, the guild that motivated me to start my blog went extinct, I had a lot of life changes (job relocation, family, etc.), and the game itself has changed significantly. But the last couple of months I’ve settled into a new guild group, my life changes have settled down, and we’re at the end of an expac. It’s a perfect time to start back with my blog.

From my archives you can probably guess I like companion pet collecting, raiding, and pvp so expect quite a few posts about those topics. In fact, one of my favorite activities in game is raiding. I’m definitely not top end progression, but I am in a progression raid group with the most progressed horde guild on my server. That isn’t saying much compared to where most progression is in the game right now so if I do end up with a post on raiding it’s probably targeted as a reminder piece with some diagrams on my raid team’s strategy to a boss fight with a mix of humor and seriousness.

On that note I leave you with the humor of the one and only Doodlegnome: Kibble & Bit

Happy Healing!


Battling Travel

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International air travel
So my Elder post for this week got hung up since I didn’t set a publish date within my dashboard for my blog. I claim travel fatigue from this past week. I live in the snow zone of the U.S. and travel during the winter will tire out even the most stalwart heroes…

Since I’ve spent part of this week on an airplane I’ll chat about Flying; well Flying Battle pets actually. Let’s start with the Battle pet basics. If you’ve not done any pet battling I recommend reading an introductory guide to get you started because there’s a lot more to it than just grabbing any old three battle pets and talking to a trainer. THE best resource for companion pets, Warcraft pets, has great resources and information about battle pets. One thing that seems to be a very basic concept that new folks starting out don’t always grok is the whole idea of Strong and Weak Attack/Defend bonuses. I actually leveled a team of 3 pets to 25 and was working through the tamer quests before I realized there was something I was not following correctly and I’m not the only player that has stumbled through this. There’s even a couple different infographic representations of this stuff folks!

Once you start the battle pet quests and start battling higher level tamers the Wowhead Dailies guide will give you a quick cheat sheet on recommended pets for the battle, location of tamer, and info about the pets that you’ll be battling. The bags you get from some of the tamers, or even a wild pet battle during the collection stage might drop a Battle-stone, to find out the best order of pets to use your stones on I recommend the guide to Battle-stones and you.

Now that you’re a Battle pet pro, you’re probably leveling the 30+ pets you need to take on the Celestial tournament right? If not here’s a great guide to Beating the Celestial Tournament. Based on this information you’ve been leveling your Amber Moth, Sandy Petrel, and Wildhammer Gryphon Hatchling, right? Don’t worry you didn’t need to use a Battle-stone on any of these fliers (just these fliers), so they were ready to go right out of the gate.

So I leave you with my favorite flying companion pet, mostly for it’s difficulty to acquire than it’s abilities or model: Hyacinth Macaw.

Happy Healing!


Siege of Niuzao Temple Healing 101

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Siege of Niuzao Temple Loading ScreenThis next post of my Pandaria Healing 101 WoW dungeon guides will cover another mid-level dungeon, the next level bracket after the Monastery and the Palace. Niuzao Temple is a 5-man dungeon located in Townlong Steppes and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon. There are no differences in mechanics between Normal and Heroic modes for the Mogu’Shan Palace. The only differences are increased health and damage done for all bosses and enemies. There are three achievements and 1 step to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Return to Sender, Run with the Wind, and Where’s My Air Support?. The first boss in this instance is needed for the achievement Polyformic Acid Science.

Vizier Jin’bak
The fight with Vizier Jin’bak revolves around the yellow-orange Sap Puddle in the center of the room. The Sap Globules that  Jin’bak summons periodically throughout the fight need to be killed before they reach the Sap Puddle, because they cause it to grow in size. To shrink the Sap Puddle, you can stand in it, but this does Sap Residue damage, so try to get the Sap Globules killed. The size of the Sap Puddle determines the damage done to all party members by Detonate, so you’ll want to use your cooldowns toward the end of the fight.

Quick Tactics: Kill globules before they reach puddle. Stand in the puddle if you need to make it smaller. When he casts Detonate, party will take damage depending on size of pool.

Gear
Hood of Viridian Residue – Leather Helm +Crit
Girdle of soothing Detonation – Plate belt +Crit

Commander Vo’jak
Commander Vo’jak is essentially a two phase fight, the first dealing with adds and the second phase with the boss. During Phase One, Li and Lo Chu, will position and prepare mantid tar kegs for use in the battle. Players can throw the kegs of Caustic Tar onto the steps leading up to the platform to slow and damage the adds. The little pots along edge of the platform can be clicked on, then use the targeting circle to click and throw the caustic tar onto the adds. Target a little ahead of the adds to get them with the tar. A good group will have only the elite adds actually make it up to the platform. Throughout this phase you’ll also have a Sik’thik Amberwing regularly bombing the platform, so you’ll need to move around for that. Once his forces are down, Commander Vo’jak will engage the group. Someone in the group can use the caustic tar to remove Rising Speed from Vo’jak, a stacking attack speed increasing buff. Stay at range from the boss if possible (you too monks) to avoid Thousand Blades. He will also do a Dashing Strike, that will do significant damage and knock back a player. If you see someone go flying, ready your big heals.

Quick Tactics: First phase avoid bombs, use Caustic Tar to slow adds. Second phase use caustic tar to remove buff on boss, get out of the Blades. Heal up the target of Dashing Strike, as they will take lots of damage.

Gear
Bombardment Bracers – Cloth bracers +Haste
Chestwrap of Arcing Flame – Leather chest +Crit

General Pa’valak
The basic fight with General Pa’valak is pretty straight forward, it’s the Add portion of the fight that can trip up a group. Pa’valak’s two general abilities are Blade Rush and Tempest. Don’t stand near him for Tempest and move away from his sword target for Blade Rush. The important mechanic that everyone needs to pay attention to occurs when he reaches 65% and 35% health. At these points he puts up Bulwark and summons waves of Sik’thik Soldiers. Throughout these waves of Soldiers, the Amber-Sappers will be throwing bombs onto the field. Click on them within the first 3 seconds after they touch the ground. You can then throw them to kill the Soldier waves. If you don’t click on the bombs right away move at least 7 yards away from them as they will explode. Once all of the soldiers are dead, Pa’valak will join the fight again. Note that the adds will tend to target the healer (HoT aggro you know) so you’ll want to stick close to the tank.

Quick Tactics: Kill adds by picking up bombs and throwing them at them. If you can’t click a bomb, get away from it. When boss throws sword, get away from it.

Gear
Breezebinder Handwraps - Cloth gloves +Haste
Siegeworn Bracers - Plate bracers +Crit
Vial of Ichorous Blood - Trinket +Int (on use spirit)

Wing Leader Ner’onok
The last boss fight with Wing Leader Ner’onok is my favorite one of the Mists of Pandaria dungeons. Ner’onok essentially has two sets of abilities he uses. The first set is his main attacks, Hurl Brick, Caustic Pitch, and Quick-Dry Resin; the second set is when he takes off and flies to the other end of the bridge and casts Gusting Winds. Watch your tank damage for Hurl Brick, don’t stand in the Caustic Pitch puddles, and if you get Quick-Dry Resin, jump up and down to prevent being encased.At 66% and 33% health, Ner’onok will fly to the other end of the bridge. Once he gets there, he will channel/cast Gusting Winds. The idea here is to reach Ner’onok at the other side of the bridge and interrupt a cast of Gusting Winds, which causes him to resume fighting. The small walls that you noticed walking up to him will block the wind allowing you to reach him on the other side of the bridge.

Quick Tactics: If you get Quick-Dry Resin, jump to remove it. When he flies to other side of the bridge, get to him using walls to get in the way of his winds and Pitch puddles to prevent you moving, and interrupt him.

Gear
Airbender Sandals – Mail boots +Haste
Belt of Totemic Binding – Mail waist +Haste
Breezeswept Hood – Cloth helm +Haste/Mastery (no spirit)
Gustwalker Staff – Staff +Mastery/Spell Power
Whisperwind Spaulders – Cloth shoulders +Haste/Mastery (no spirit)


Gate of the Setting Sun Healing 101

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Gate of the Setting Sun Loading ScreenThis last of the new dungeons for my Pandaria Healing 101 WoW dungeon guides will cover one of the last dungeons you’ll see during your leveling process. Gate of the Setting Sun is a 5-man dungeon located the border of Vale of Eternal Blossoms and Dread Wastes. This dungeon has a Normal-difficulty and a Heroic-difficulty version of the dungeon with four bosses to defeat. There are no differences in mechanics between Normal and Heroic modes. The only differences are increased health and damage done for all bosses and enemies. There are three achievements and 1 step to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Bomberman, Conscriptonator, and Mantid Swarm. The third boss in this instance is needed for the achievement Polyformic Acid Science.

Saboteur Kip’tilak
This first fight with Saboteur Kip’tilak is based on the bombing you just encountered with the trash and is probably the easiest fight in Pandaria dungeons. When he casts Sabotage on a player, they will explode after a few seconds. If the fire hits a bomb it will cause it to detonate, which can be used to your advantage to clean out the room before the bombs become too many to dodge. Stay away from the Stable Munitions, otherwise it’s going to go off in the same cardinal directions as you experienced in the trash leading up to it. When Kip’tilak reaches 70% and 30% health, he will detonate all the Stable Munitions currently in the room with World in Flames.

Quick Tactics: Try to avoid the lines of fire. If you get Sabotage, you’ll fire out fire north, south, east and west – try and use this to detonate other bombs. At 30% and 70% he’ll blow all of the bombs, so be prepared for some heavy healing.

Gear
Fallout Filter – Cloth Helm +Haste

Striker Ga’dok
The most important aspect of the fight is Strafing Run, which happens twice, when Ga’dok reaches 70% and 30% health. During Strafing Run Ga’dok engulfs half the platform in flames twice (first from west to east, and then from north to south). Stick with the group if you can, if you get separated from the group by the flames, be ready to top the group up when the flames go down. In addition to that, you need to be aware of Acid Bombs, which create pools of poison on the platform’s surface.  Finally, pay attention to Impaling Strike and Prey Time, as Impaling Strike will require you to keep an eye on the tank and Prey Time will be a targeted DoT on a party member.

Quick Tactics: Stay together, move away from adds’ AOE. Move out of fire but don’t get split from the group.

Gear
Airstream Treads – Leather boots +Haste
(Heroic only) Bomber’s Precision Gloves – Cloth gloves +Crit/Haste (no spirit)

Commander Ri’mok
During the fight, Ri’mok has to be kited along the ramparts to prevent him from standing in the poison pools that he creates with Viscous Fluid. Viscous Fluid will stack a buff (up to 5) on Ri’mok that increases his damage dealt and reduces his damage taken. Stay out of the front of the boss as he does a cone attack called Frenzied Assault. Finally, Krik’thik Swarmers and Krik’thik Saboteurs will regularly join the fight and need to be killed. Watch for Bombard to do some AoE damage.

Quick Tactics: Tank needs to kite boss out of green slime. Get out of front cone when he does frenzy. Watch for the AoE damage from bombard.

Gear
Leggings of the Frenzy - Cloth legs +Haste/Mastery (no spirit)
(Heroic only) Viscous Ring – Ring +Haste

Raigonn
After defeating Commander Ri’mok, the Mantid will break open the Gate of the Setting Sun, giving a chance to Raigonn, the giant Kuchong, to enter the gate’s courtyard. This final boss encounter is a two-stage fight. During Phase One, the dps will have to break Raigonn’s carapace, all the while the tank will dealing with a number of adds. Throughout this phase, he keeps battering the rampart to the Vale of Eternal Blossoms by using Battering Headbutt. Each time Raigonn uses Battering Headbutt, he throws all enemies attacking his weak spot on the ground, and damages everyone within 10 yards of the impact. Meanwhile, the DPS will be using the launchers along the perimeter of the courtyard to launch onto him and break his Impervious Carapace by attacking his Weak Spot. You’ll need to keep up with the tank as they round up the adds that are continuously spawning. The three different adds will have abilities, but the main one to watch out for is called Engulfing Winds. These tornadoes deal proximity damage within 3 yards and should be avoided.

After his carapace has been broken, Raigonn enters Phase Two. During this phase, he will use Fixate on a random player. Players fixated upon must kite him away from other party members because he regularly casts Stomp. The adds will no longer be spawning, but you may have some remaining from Phase One.

Quick Tactics: Phase 1: Stick with the tank who is taking adds, DPS use cannon to get on boss’s head and attack Weak Spot. Phase 2: Fixated player kite, stay away from Stomp.

Gear
Swarmbringer Chestguard – Plate chest +Mastery
Shield of the Protectorate – Shield/Off-hand +Haste
Carapace Breaker – One-handed mace +Haste/Spell Power
(Heroic only) Frenzyswarm Bracers – Cloth bracer +Mastery


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